1663 10th Ave Apt  B

San Francisco Ca 94122

Phone 415-710-5028

E-mail jefroodc@yahoo.com

Jeff Loftin

Objective

To work as a 3D artist/Modeler in a motivated production environment while acquiring new skills about the profession and progressing as an artist.

Education

 

1999 - 2004                                            Academy of Art University

Bachelor of Fine Art - Computer Arts - Focusing on 3D Modeling

 

1998-1999                                                    Santa Monica College

    

Qualifications

 

-Excellent organizational skills, timely project completion.
- Effective communicator, works well in a team environment.
- Skills: High-Res and Low-Res modeling from concept, UV.Mapping, Normal Map Baking, Texture Painting,

-Proficient with 3DS Max, Maya, ZBrush, Mudbox and Adobe Photoshop.

Work experience

 

Left Field Productions  Feb 2007-Current                       Ventura, Ca  

 

Character Modeler

 

Modeled and textured realistic next-gen character models, environments and vehicles for several shipped games on all platforms. My responsibilities include modeling low and high polygon assets using 3DS Max, Zbrush and Mudbox. Also creating textures both hand painted and with photos for in game and shell assets using Photoshop and Zbrush.

 

Games shipped:

Score International-Baja 1000: X360, PS3, Wii, PC

- Publisher :Activision

World Series of Poker 2008: Battle for the Bracelets, X360,PS3,PC,DS

- Publisher: Activision

Nitrobike: Wii, PS2

- Publisher: Ubisoft

 

 

Massive Black Inc.,  2006                                San Francisco, Ca

 

3D Art Intern

 

Modeling, texturing and UV mapping of in game assets for multiple AAA projects and publishers.

 

 

Xzault Media Group  2004-2005                       San Leandro, Ca

 

Character modeling intern

 

Responsible for creating character models, UV mapping and texturing for an upcoming movie “Xplorers”.